3D software applications often provide feedback mechanisms for selecting objects and showing users which objects they have selected, or are interacting with. This allows some visualizations to be hidden when the object is not in focus.
During PW39, we worked on the initial visualization and implementation, however it has since become clear that we will need to account for additional use-cases such as VR and muli-user interaction.
Analyze the existing prototype implementation and discuss ways that the design could be improved to account for the expanded use-cases.
This new implementation should be able to handle the existing use-cases:
As well as the new use-cases:
If you would like to offer suggestions or feedback on the current prototype, then come see me in-person.
Example showing segmentations:
Example showing markups:
Example showing models using a combobox: